Nintendo Wii

Written by Nicholas Chan on May 10, 2006 – 12:31 pm -

Few weeks ago, Nintendo Revolution got its new name - Nintendo Wii
What’s Wii? Wii is the word same prononciation as We. Means that “WE” everyone will know how to play it.

Source from http://wii.nintendo.com

Features :
Controls:
Intuitive control for anyone using the physical motion of the main Wii Remote, which resembles a television remote control. Up to four Wii Remotes can be connected at once using wireless Bluetooth technology. The wireless signal can be detected within 10 meters of the console. Both the Wii Remote and Nunchuk controllers include a three-axis motion sensor. The Wii Remote also includes a speaker, rumble feature and expansion port, and can be used as a pointer within 5 meters of the screen. The Wii Remote has a power switch, plus pad, A, B, Minus, Home, 1 and 2 buttons. The Nunchuk controller includes an analog control stick and C and Z buttons.

The Look: Wii features a compact design that will make it a natural addition to any television setup. It can be displayed either vertically or horizontally.

Media: A single self-loading media bay will play single- or double-layered 12-centimeter optical discs for Wii, as well as 8-centimeter Nintendo GameCube discs.

Communication: Wii can communicate with the Internet even when the power is turned off. This WiiConnect24 service delivers a new surprise or game update, even if users do not play with Wii. Users can connect wirelessly using IEEE 802.11b/g, or with a USB 2.0 LAN adaptor. Wii also can communicate wirelessly with Nintendo DS.

Virtual Console: Wii will have downloadable access to 20 years of fan-favorite titles originally released for Nintendo 64, the Super Nintendo Entertainment System (SNES) and even the Nintendo Entertainment System (NES). The Virtual Console also will feature a “best of” selection from Sega Genesis titles and games from the TurboGrafx console (a system jointly developed by NEC and Hudson). It also will be home to new games conceived by indie developers whose creativity is larger than their budgets.

The Specs: Wii boasts 512 megabytes of internal flash memory, two USB 2.0 ports and built-in Wi-Fi capability. A bay for an SD memory card will let players expand the internal flash memory. Design was optimized with state-of-the-art processing technologies that minimize power consumption, keep the console compact and enable the “sleepless” WiiConnect24 mode.

CPU: PowerPC CPU (code-named “Broadway”). Made with a 90 nm SOI CMOS process, jointly developed with and manufactured by IBM.

Graphics Processing Unit: Being developed with ATI.

Other Features: Four ports for classic Nintendo GameCube controllers. Two slots for Nintendo GameCube Memory Cards. An AV Multi-output port for component, composite or S-video.

Interviewing myself on Nintendo Wii
Virtual Me: What do you says to Nintendo Wii?

Me : “Yes” I will support Wii and I love the controller. It’s the best controller ever made. Although I haven’t touch it before, I can feel it as I’m holding my home DVD remote control as if it’s so comfortable. The motion sensor is new era of gaming. The console design is so nice looking and sexy and most important is the price will not be that expensive like the PS3s and Xbox 360s. In the future, I’d really hope to see more on Nintendo Wii.

Virtual Me: Will you buy Nintendo Wii when it launch?

Me : I’m starting to save money to get it as my parents will buy me as a gift for me if I got flying’s colours result for my school exam.

Virtual Me: Whats more do you want to say for Nintendo Wii?

Me : I really wanna have a Nintendo Wii in the future and I hope more developer will go for Nintendo Wii. Please support Wii.


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Nintendo Press Conference

Written by Nicholas Chan on May 10, 2006 – 12:49 am -

930am LA Time
1230 Malaysia Time

I don’t got a chance to watch live because of the internet connection so IDIOT. FARK STREAMYX
Here’s the whole coverage of it.


12:15 am - We’re all seated and situated. The theater is huge with three mezzanines and 3,400 seat capacity.

12:17 am - We’re sitting in the Kodak theater waiting for the press corps, VIPs, and assorted industry folk to file in, ever so slowly. Pictochat sessions are starting to fill up as people take their seats and whip out their portables. The announcer just told us to turn off all wireless and bluetooth devices before the presentation begins — could that be so that our bluetooth doesn’t interfere with the Wii’s wireless capabilities? Sounds like a hint to us.12:21 pm - So the crew is split into two levels of the theater — we’ve got our writers up top and the photographers down below, right friggin’ next to the stage. The folks in the nosebleed section seem ok with their lot. Many are sitting silently, pensively almost. Or it could just be that the coffee hasn’t kicked in. On the speakers, hip clubby trance music. If Sony’s pre-conference music was high school dance, this is college rave.

12:23 pm - We’ve been informed that the program will start promptly at 9.30 am PST, right on time.

12:28 pm - Here’s the layout — yellow and blue ticket holders were sent to the third and fourth floors of the theater. Green tickets are on the second level. On the ground floor, those with red tickets (Mushroom Kingdom) are holding court.

12:37 pm - And it has started: symphonic music : Miyamoto takes the stage and directs a puppet symphony with the Wii controller. He’s looking dapper in a tux. As he waves his hands, the symphony adjusts its pace to keep up with him. The music swells when his arms wave wildly, the tempo adjusts with his tempo.

12:38 pm - The crowd goes wild — that many symphony geeks? Who knew. First Guitar Hero, now Symphony Hero (not the actual title). We’re being shown a driving game, a sword fighting game, and more conducting from Miyamoto. It’s worth taking a pause right now to remark that these gamers are, in fact, waving their arms rather wildly. This system is going to be a workout, but we’re cool with that.

12:41 pm - Reggie takes the stage: “You came to LA this week to peek into the future, but if all you want is next generation you’re in the wrong place. What we’re unveiling is the next leap in gaming. It’s no longer confined to just a few, it’s about everyone. It’s not about what you see because what you see isn’t always what you get. The next leap is about playing because playing is believing”

12:42 pm - Reggie’s wearing the game executive’s corporate uniform: suit and no tie. After a short intro, the Regginator steps off the stage and we’re treated to a brand-spanking new trailer. Hipsters drumming, clean youth playing tennis, a middle-aged couple golfing, an entire Japanese family conducting a symphony, an earringed, pony-tailed fellow steering an off-road vehicle. CONFIRMED: Speaker in the Wiimote.

12:44 pm - Now we’re being shown a flight sim, then Metroid Prime 3. The Prime demo looks hot in terms of playstyle — with the gamer ducking and rolling in order to dodge enironment obstacles. We’re shown an updated Wario Ware with a variety of mini games that involve the controller. Depending on the game, the controller is held in a different fashion.

12:46 pm - A note on graphics: these graphics aren’t all that impressive, but the gameplay looks super fun. Zelda demo demonstrates the Wii controller’s use to shoot a grappling hook, shoot arrows, fish, sword fight. Reggie: “Two years ago we pulled the curtain back on DS and many said, ‘huh?’ Then nine months ago we revealed how Wii for Nintendo will change gaming forever, and a lot of people said, ‘we’ll see’”

12:47 pm - “Our purpose this week is not to fill your left brain with information but to jolt your left brain with inspiration.” The Wii logo appears again, and the two little “i” characters take a deep bow. Very Japanese, but universally understood. After the trailer is over, there’s genuine applause. The audience is certainly more into this conference than Sony’s audience was into their conference yesterday. “Let me ask you … ‘do you know someone who’s never played a videogame? I bet you do. How can this be? If we want to grow as an industry this has to change. And today, change begins today.”

12:50 pm - “As many of you know, Nintendo’s way is to challenge conventional thinking.” Reggie spins a metaphor: “The graveyard of the industry is filled with the headstones of companies who tried to keep doing things the same way. Over the years our industry has come to gauge progress simply by what’s displayed on screen … in the same way that Super Mario 64 changed everything, we asked how do we make games that will entirely new. We will give you more fun for less money, and you will be playing we in Q4 in 2006.”

12:51 pm - “Okay, the name … we want to thank everyone that had good things to say about it … both of you.” Reggie’s pronunciation of Wii is different. He says “Wii” in a clipped way, flattening the “i” a little bit, and driving it from the diaphram. “Every distincitive name sounds strange at first. Change is good. [Wii is] a giant leap of gaming, for everyone around the world. It’s the sound for the future.”

12:54 pm - List of games: Metroid Prime 3, Dragon Quest Swords, Disaster: Day of Crisis, Fire Emblem, Sponge Bob Square Pants, Cars, Super Mario Galaxy, SD Gundamn G Breaker, Tony Hawk Downhill Jam, Sengoku Action, Excite Truck, Elebits, Red Steel, Rayman 4, Super Swing Gold Pangya, Sonic, Project H.A.M.M.E.R., Finalfurlong Revolution, Madden, Final Fantasy Crystal Chronicles, Twilight Princess.

12:56 pm - “This is by far the best Zelda we have every made, and also the most beautiful game Nintendo has every made. But this is breaking precedent because this is the first time a Zelda game will be alongside a Nintendo console on launch day.” Nate & Bill of Nintendo to host world premiere of Zelda on Wii.

12:57 pm - Bill: Very basic control … your movement is handles with the analogue stick. Zelda’s targeting system with be handled using the Z button. The Wii control adds the presence of a fairy, which indicates where you will be pointing using the Wii controller. Forward swing is handled using the B button. Link’s bow is aimed using the pointer on the Wii remote. The series of trailers went by quickly, but here’s the impression we got from it: there’s real variety in gameplay, and lots of variety in graphics. Some of the graphics look decidedly Xbox/GameCube/PS2, and some look incredible. It was unclear which were pre-rendered and which were footage of actual gameplay. The best-looking trailers were graphically impressive. Overall, sound was disappointing. We’re hoping that’s just an issue with the theater.

12:58 pm - “With the bow, the Wii remote adds depth of sound. Built-in to the Wii remote is a speaker. You’ll hear the bowstring draw taught and you’ll hear the bow sound draw to the screen as the arrow is shot. A quick jab with the Wii remote and shield shove. You’ll feel the impact with the built-in rumble.” Using pointer to launch boomerang. Classic Zelda chime heard on Wii remote speaker. You can pick up crates with the A button and then chuck them with a quick motion

1:01 pm - You have two different controllers and two different motion sensors. Link’s iron boots also make a return. This time they lift you up [Link is hanging upside-down from the ceiling]. A quick rotation for spin attack, stab down with controller to do down thrust.

1:02 pm - The Zelda demo focuses almost exclusively on gameplay. Though the narrator tells that it’s intuitive, the control scheme is actually fairly complex. It’s certainly not dumbed down, but we wouldn’t say that it’s as intuitive that they’re making it out to be either. Then again, few games these days are, and Zelda’s one of those games that appeals to the core gamer audience. It won’t be one of the titles that Nintendo uses to break into the mainstream market.

1:04 pm - Reggie: “This Zelda is the first ever to feature unique freehand control. Here in the America’s Nintendo will launch two different versions: one for GameCube and one for Wii — on the same day Wii launches … Mario is back too!” Game list again. Metroid Prime 3: Corruption is “most intuitive first-person shooter ever,” says Reggie. Super Mario Galaxy: With freehand control Mario has new moves. Swing hand to grab objects … swim threw space (and more).

1:06 pm - Excite Truck: “Now you’re holding the steering wheel of a big damn truck! This feels like driving … What happens if the bad guy is mother nature? Come feel the panic and bring the catastrophe uner your control.”

1:08 pm - “Square Enix is offering exclusive iteration of Final Fantasy Chronicles.” Excite Truck is one of 3 new franchises, the others being Project H.A.M.M.E.R. and Disaster: Day of Crisis. More third party titles:

1. Hyper Sonic. “Finally the speedster is totally under your control.”
2. Final Fantasy: Crystal Chronicles.
3. Madden 07
4. Activision’s Tony Hawk’s Downhill Jam
5. Ubisoft’s Rayman
6. THQ’s Spongebob Squarepants

Reggie: “We are not gonna specify a launch number this morning, you’ll be playing 27 titles on the show title tomorrow. That 27 does not include Virtual Console [games].”

1:10 pm - Now showing Red Steel demo: “Red Steel is a first-person action game set in US and Japan. Player must master both firearms and katana.” Taking the stage, Xavier Poix (studio director) and Roman Campos (lead game designer), both from Ubisoft Paris, where Ubisoft is developing the Wii-exclusive title Red Steel. Destuctible environments, soft bodies, realtime physics. Technical difficulties: The screen is blanked out with just a “Wii” logo, the Red Steel demo isn’t being shown for the first minute of the presentation. When it comes back, there’s a bit of applause.

1:12 pm - More still on Red Steel: enemies will care for themselves. They will hide, go for cover, and flank. Unique wepaons like the shotgun — the shotgun is unique? AI uses ‘clan system’ where one enemy is the leader; if he is killed, the others become confused. Free shots mode: by holding button, player can freestyle, and target points on an enemy. You choose between killing or making them submit.

1:15 pm - Sword fight: the moves you make are intricate. You can block with left, and slash with right in any direction. That means there are dozens of combinations. This is easy to learn, but hard to master (sounds like the Tetris catchphrase). Playable tomorrow at E3 booth. Hate to inject a little bit of reality into the conversation, but Red Steel’s visual quality lacks the sex and sparkle of the Sony demos yesterday — take away the controller, and the game could run on an original Xbox or PlayStation 2. Nintendo would of course remind us that judging a game by what’s displayed on screen is a mistake, but the game industry has tended to judge games visually for many years. Nintendo can’t change the critical criteria overnight. They’re going to have their work cut out for them on this front if gamers prove intractable in their lust for next-gen graphics.

1:16 pm - Reggie: “We want to switch gears now to what’s hot right now: Nintendo DS.” George Harrison enters: “What we’ve given you today is a promise: ‘Wii’ will make things better.” The conference has moved on to talk about the Nintendo DS. 16 million Nintendo DSs have sold worldwide (that’s sold, not shipped). “Wi-Fi service is easy and free. 1.3 million discreet wi-fi connection users totalling over 40 million gameplay sessions.”

1:18 pm - Brain Age launched three weeks ago in North America. In Japan, 5 million purchasers. The first few weeks here have sold better than during the Japanese launch of Brain Age — but does it have the same staying power?

1:19 pm - “Nintendo DS Lite is smaller, lighter, and brighter than the original. In only a week you’ll be playing a new Mario game, which is the very picture of ‘old school.’ But this is a brand new Mario game, which will appeal to brand new players. Pokemon is coming too. You don’t play with the Pokemon, you are the Pokemon.”

1:22 pm - “Final Fantasy III … be prepared to be fulfilled. The legendary title will have improved graphics.” We’re being taken on a tour through DS titles and sales. Tony Hawk Downhill Jam announced. Exlcusive Zelda … The Legend of Zelda: Phantom Hourglass. Features sailing, sworday play, and the boomerang. All in all, 100 new games for DS from now until end of calendar year 2006, including Mario Hoops 3 on 3, Starfox DS, Diddy Kong Racing, Final Fantasy III, Yoshi 2, Elite Beat Agents (multiplayer multi-rhythm, Pokemon Myster Dungeon, Diddy Kong Racing, Big Brain Academy, Mario vs. DK: March of the Minis.

1:25 pm - Iwata takes the stage: “In order to [expand the total number of players who play games] we needed to target … those who once played and who lost interest and those who never played before. How do we do this? The logical solution is to reinvent the relationship between player and game. The game controller interface. We believe this approach can appeal to a much broader audience. Our first implementation [of this imprvement] was Nintendo DS. At first it confused some people, but these people started to understand when they started to pet their puppies with their stylus.”

1:27 pm - Iwata nonchalantly tucks the remote into his pocket. Why, hello sir, is that Wii in your pants, or are you just happy to be here? “The Virtual Console will bring gamers together and act as the leading laboratory for simple games.”

1:28 pm - “The startup time before gameplay begins is growing longer and longer. These days I am busier and busier and ever. Even if I have to wait 30 seconds or 40 seconds or more for a game to load, often I get frustrated. Sometimes I just cannot wait. And now that I know I can instantly stop or start playing my DS by just opening or closing the top, I think I am spoiled. Maybe this has happened to you too? If serious gamers find the delays frustrating, how can we ever expect the mass market to show more patience than we do. Unless we change we can never increase the game population.”

1:30 pm - Audience chuckles as disgruntled gamers are flashed on the screen. “The Wii console will also help solve this problem … [it will be] almost as fast as the television or telephone. One more hardware feature — we’ve designed our machine to provide owners with a variety of services when it is turned off. Wii Connect 24: the Wii console can be constantly connected to the internet. This means that developers can push a new weapon or vehicle to you even while you sleep. Anytime the console is in standby, players may return to find that their friends have left a message or a gift.”

1:32 pm - Networking software is included in the hardware. In other words, developers don’t have to write code to utilize this. “What we are aiming for is a system that is new everyday.” WiiSports … this is a combination which will include tennis, golf, and baseball in one package. It will be available on launch day.

1:33 pm - “Today, there are people who play and people who do not. Wii will help destroy that wall between them. Anyone can instantly understand Wii. Everyday there is something new for everyone, eveywhere. This is our answer.” The “playing = believing” slide has been shown for the — what — sixth time now? In repeating this phrase, Nintendo’s driving home the point that the typical version of this aphorism (”seeing is believing”) no longer applies to their console. This is a key message for the audience here to believe, because without that belief, gamers will compare Nintendo’s console to the Xbox 360 and PlayStation 3 on a purely graphical level. This console simply cannot hold its own on a purely graphical level. Nintendo knows that, so the company must insist that playing is believing.

1:34 pm - Back to Reggie: “We’d like nothing better than to invite you all up on stage to play. While we can do that for everyone, we can do that for one person … we have three grand prize finalists. Mr. Miyamoto has randomly selected the winner …

1:37 pm - Miyamoto: “The winner is … Scott Dyer. [To Scott] May I ask you to be my partner in the next game?” He agrees, of course. It’s Iwata and Reggie vs. Miyamoto and Scott in tennis. Miyamoto demonstrates how the remote is used for a variety of shots in tennis, from serve to lob to to smash. It looks fun and responsive.

1:38 pm - Team Miyamoto wins! Huzzah! Scott aces Iwata on the serve! Team Miyamoto wins again!

1:41 pm - The game will clearly take some practice to master, which is as it should be. Most impressive is that a clumsy return will send the ball wide of the court. In many tennis-type games, it’s far too easy to keep the ball in bounds. Reggie: “Bottom line of every E3 is what’s hot and what’s not. What’s hot is the next step … What’s hot is if it’s disruptive … We know that the future is right here. Wii and the DS represent that same thing: risk. Change is good. We were the disrupter 20 years ago … Wii will come next. Playing is believing. Thank you all, we look forward to seeing you on our show floor tomorrow.”

1:45 pm - Reggie’s talking a big game about how the company doesn’t run from risk, but runs to it. An obvious counterpoint jumps quickly to mind: Nintendo is a very conservative company. Though the company has taken some risks with DS and Wii hardware, its also meticulous about controlling hardware costs, managing contracts and quality control, and in general ensuring that the margins are there to make a console profitable. Nintendo supporters routinely brag about the comapny’s ability to make money, even on the GameCube. Their ability to do this is directly reliant upon keeping investment (in hardware, in marketing) low relative to sales projections. That is the very definition of risk averse. To put it another way, these aren’t bet-the-farm risks. Touchscreen aside, the DS is still a solid gaming handheld supported by a very standard ecosystem of software developers and a solid portfolio of original IP. The Wii strategy takes a small risk on the HCI (human-computer interface), but everything else is rather similar to any other console’s strategy, sans insane spending.

Sony’s taking more risks this generation. Blu-Ray’s success is critical to multiple lines of business that keep Sony afloat. It’s huge investment in complex technology that will make or break the company in the decade to come. That’s risk. Even if the Wii were to end up in third place again (as several analysts we talked to yesterday predicted it would), Nintendo will still survive. If Sony were to fail to capture dominant marketshare this generation, the results would be catastrophic. That’s risk, and we just wanted to set the record straight on it.

That’s it for the Nintendo press conferece! Thank you all for joining us, and be sure to check out the Microsoft press conference, which we will be covering shortly.


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My Words For Sony PlayStation 3

Written by Nicholas Chan on May 9, 2006 – 12:44 pm -

Any idiot here don’t know what’s a PlayStation 3? Go find out your self here http://en.wikipedia.org/wiki/PlayStation_3
Waited for about a year and more for the news of PlayStation 3 and finally it’ll be here by the end of 2006.
Lazy to type the links,
Final specs:

  • HDD (Of 20 or 60GB capacity) includes in every SKUs.
  • 4 USB ports
  • BDR drive speed: 2X for BRD-ROM 8X for DVD-ROM
  • Free online play.
  • The only model available will be the black one.
  • The Controller will have a Tilt Sensor and it won’t feature the Rumble function.
  • Price
    • USD499 for the 20GB HDD SKU: no HDMI, no memory card, no WiFi
    • USD599 for the 60GB HDD SKU: 1 HDMI connector

http://www.scei.co.jp/corporate/release/pdf/060509ae.pdf

Official Media:

The controller (A Wireless DS2)
http://www.scee.presscentre.com/imagelibra…DetailsID=28993

No vibration in the new controller
Pursuant to the introduction of this new six-axis sensing system, the vibration feature that is currently available on DUALSHOCK® and DUALSHOCK®2 controllers for PlayStation and PlayStation®2, will be removed from the new PS3 controller as vibration itself interferes with information detected by the sensor.
http://www.scei.co.jp/corporate/release/pdf/060509be.pdf

The Console:
http://www.scee.presscentre.com/imagelibra…DetailsID=28995
http://www.scee.presscentre.com/imagelibra…DetailsID=28999
http://www.scee.presscentre.com/imagelibra…DetailsID=29000
http://www.scee.presscentre.com/imagelibra…DetailsID=29001
http://www.scee.presscentre.com/imagelibra…DetailsID=28994

Conforence Coverage:

http://www.joystiq.com/2006/05/08/engadget…tation-3-e3-ev/ (with screenshots)
http://www.gamespot.com/ (free video streaming)

So what do I think about it?
Design-Nice and Sexy Design
Controller-Still the same as old controller design, BUT new feature :
-Motion Sensor
-Bluetooth
-means I like it
Media-BLUray, kinda expensive when the media came to market. Hate it
-Memory Card reader, cool, can view photo on PlayStation 3.Like it
Graphic-Almost perfect, just like 9.9/10. Why?
-PC’s GPU in the future will be better than that
-Better than Xbox 360, sure la 1080p wor
-Better than Nintendo Wii, sure better la HD wor
Audio- I got no idea, as I never hook my PS2 into home thearter before. Maybe it’s good?
Game- Expensive la, even the original PS2 game in Asia are more expensive than Xbox 360 game in asia.
Other feature-
WiFi-Cool as my house got wifi, connect to internet wirelessly
HDMi- don’t know wor, my house’s tv not so geng yet
PSNetworkPlatform- Free Online Play, at least better than Xbox Live which need subscribtion fee.

That’s all, what about you guys?

*Note : Nintendo E3 Press Conference will be live later at 12am Malaysia Time while Microsoft Press Conference will followed by Nintendo’s Press Conference half and hour later. Who is joining me to stay up whole night?


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E3 2006 : Sony Press Conference

Written by Nicholas Chan on May 9, 2006 – 2:08 am -

They dissapoint me. Why?! Because at gamespot.com website shows that the Sony Press Conference starts at 4pm PDT (LA Time), 7am (GMT+8), so I woke up at 645am to watch the live coverage of the show. FUCK MY COMPUTER!, when I tried to stream it, my wireless connection disconnected. Had to carried whole laptop to parents’ room to plug into the modem. Just tuned into the Live streaming video and OMG, The blue screen show, “Sony Press Conference Please Stay Tune” waited for about half an hour, finally it with play some music in the background and 10-20 minutes later Sony Press Conference started! As the connection not stable, buffer and buffer and buffer. Quite worth because I watch it LIVE. Sony confirm with PS Emulator on PSP, Price for PS3, Launching Date, New PS3 Controller. All of this, I won’t be writing here as GameSpot.com is faster than me, so I copy and paste. Quite surprising is the controller design is same as previous PS Controller but with new feature, the price for PS3 is also suprising too.

Here are the whole coverage of Sony Press Conference E3 2006 :

PS3 hits US November 17, $499 for 20GB version, $599 for 60GB

[UPDATE 39] Sony’s next system to come in two configurations, 20GB hard drive-equipped version to cost $499, 60GB hard drive-equipped model to go for $599.
By Staff, GameSpot
Posted May 8, 2006 4:16 pm PT

LOS ANGELES–The next-gen pre-E3 press conferences got off to a shaky start today, as Sony’s conference, which is being streamed live on GameSpotwas delayed by almost an hour. Set to start at 4:00 p.m., Sony president Kaz Hirai didn’t even welcome attendees until just after 4:50 p.m.

The gaming press milled around the Sony Pictures’ lot, waiting for entry into the hangar-sized sound stage. Even industry luminaries like Konami’s Hideo Kojima had to wait outside, like everyone else.

4:40pm: Attendees are filing into the auditorium as a DJ spins the Beastie Boys, Michael Jackson, and Sean Paul. A giant screen bears the classic PlayStation logo. Banks of monitors flank the room on either side of the stage.
4:52: Kaz Hirai takes the stage and welcomes the crowd. He mentions Sony’s 2005 E3 Conference and the unveiling of the PlayStation 3. “In essence, the real power of the PLayStation 3 rests in the hands of the content creators and ultimately the consumers…. PlayStation 3 is the most ambitious project we have ever undertaken in our history.”

4:55: Hirai teases some of today’s news, but then says it’s time to take a look back at Sony’s past performance.

4:59: At the 18-month mark, the PSP is the fastest selling console in Sony history. They shipped 47.3 million games as of the end of March. And now they’re showing a list of new games for releease by the end of the year. Apr Escape 2. Planet PSP. Killzone Liberation. B-Boy breakdancing game., Loco Roco. Syphon Filter Dark Mirror.World Tour Soccer 2. Talk Man. Gangs of London.

5:03: The Greatest Hits program is coming to PSP starting with ATV Offroad Fury, Ape Escape: On the Loose, Hot Shots Golf, Twisted Metal, and Wipeout Pure.

5:05:RSS channel, expanded UMD video profile, Voice-over IP, camera and GPS support being added to PSP in future updates. Then they show a video of gamers around the world talking about their PlayStation memories.

5:08: It’s arefresher course on the PS3 stats. It will support standard definition as well as high-def setups. It will communicate with the PSP and support Blu-ray video, PSone, and PS2 games.

5:12: Hirai gives a few stats saying PS users are more likely to be HD viewers. The Hard disc drive will ship with a hard drive in the box for every system.

5:14: Hirai says the “clear black” color system will be available at launch.

5:15: SCE president of worldwide studios Phil Harrison takes the stage, then promptly introduces Kazunori Yamauchi of Polyphony Digital. Yamauchi is holding what looks like a DualShock controller.

5:19: The next Gran Turismo will run at 60fps with menus designed for HD resolution. Players will be able to play vehicles ranging from race cars to commercial transportation to scooters. Hirai demonstrates the Tokyo track in replay form. He says it is broadcasting three times the amount of information on screen as normal HD broadcasts, or 12 times the amount of information GT4 on the PS2 conveys to a television. In loading another track, he asks the audience to pay attention to the load times. For Gran Turismo HD, he says it has been optimized for the hard drive-equipped PS3 and says players should be able to get from the menu to the race in two or three seconds. For the demo shown, it takes slightly longer.

5:24: A pack of cars race around a track. The engines sound like jets taking off an aircraft carrier, but before the race is finished, they cut back to the original Gran Turismo to show how far the series has come.

5:28: The third track demo is the Grand Canyon with vintage cars racing around. After the demo, Hirai says Sony will be conducting beta testing based on GT4 online capabilities in Japan and the US. He says the world of GT will not expand, but rather explode. They hope to deliver the next GT “not too far” from the PS3 launch.

5:31: EyeToy creator Dr. Richard Marx is here to introduce the Eye of Judgment, an EyeToy card battle monster game. He is placing real cards in the EyeToy’s view and monster graphics are appearing on the cards to do battle. This game will be at Sony’s booth.

5:34: Kaz Hirai is back out to talk about the online strategy. He says online and network will be like air conditioning in a car: a standard feature. He says online and networking for the PS3 “is as essential as the air that we breathe.” He says by offering a variety of social functionalities beyond gaming (messaging, player profiles, friends list), Sony will create a community, a “virtual society,” free of charge.

PSP users will be able to play emulated PSone games booting up directly from the memory stick. He navigates through the PSP menu and boots up a game. Galaga comes up as the game loads. It’s Ridge Racer.

5:40: Hirai says this is part of Sony’s plans to leverage its systems lifespans and extend them for more than 10 years. People can pick up for “The PlayStation Card” at retailers, which will allow them to buy additional content. Phil Harrison shows the online store interface for the PS3.

He shows an example of how it will work using Singstar for the PS3, scrolling through dozens of songs from Billy Joel to Destiny’s Child. The interface includes a price ($0 for now to keep the pricing strategy secret) as well as other information about the song. There’s also the option to see who else is on Singstar, and customize the user’s background.

5:45: Bill Rich of Game Republic takes the stage to introduce Genji 2. Dozens of samurai battle on screen as Bill cuts them down where they stand. He switches characters on the fly, and says that ability will be used by players to create new and unique combos. To take on a giant crab boss, he uses the more powerful character to flip the crab on its back, then calls in the swift character to hop on its stomach and attack a glowing purple weak point. This will also be playable at Sony’s E3 booth.

5:50: Harrison shows a PS3 F1 game with an interactive wing mirror. A PSP he is holding is displaying a rear view in the game in real-time.

5:51: Ninja Theory’s Heavenly Sword is next. A red-headed woman in white uses a pair of large swords and a variety of hand-to-hand combat techniques to best a number of opponents in gladitorial combat. The screen cuts to cinematic angles for special moves and particularly impressive sequences, including one complex sequence that has players following a number of button prompts on screen.

5:56: A quick trailer of Lair played, followed by clips from the next Getaway, Afrika (working title), Everybody’s Golf (better known as Hot Shots Golf in the US), and Monster Kingdom. They are followed by the debut of Eight Days, which showed a high octane shootout at a dusty truckstop in the middle of nowhere.

6:03: Next up is a trailer for Naughty Dog’s next project.

A pan around maps and jungles ends when a man in a t-shirt and jeans starts getting into gunfights with armed mercenaries. No name was given, and they quickly go to Insomniac president Ted Price taking the stage. He talks about Resistance: Fall of Man, about an alternate history where World War II never happened and aliens invade. He says it is “intense, bleak, and brutal.” Then he introduces a trailer for it.

6:07: The Resistence trailer qualifies as bleak, brutal, and intense. It is a noisy, violent first-person shooter set in an utterly destroyed city. Price thanks the audience and says the game will be playable at the show. Harrison says “that sums up our playable section,” and returns the stage to Hirai. Hirai turns the topic to third parties, and introduces a selection of titles from other publishers. Ubisoft’s Assassin’s Creed is first, followed by a new Gundam game from Bandai Namco, Konami’s Coded Arms Assault, Bandai Namco’s Ridge Racer 7, Ubisoft’s Brothers in Arms: Hell’s Highway, Bandai Namco’s Tekken 6, Sega’s Sonic the Hedgehog, Sega’s Virtua Tennis 3, Sega’s Virtua Fighter 5, Midway’s Stranglehold, Koei’s Fatal Inertia, Koei’s Bladestorm: The Hundred Years War, and From Software’s Armored Core 4.

6:17: Electronic Arts CEO Larry Probst takes the stage. He says he will show two brief demos, and introduces NBA Live executive producer Kevin Wilkinson. He shows a PS3 player model reacting to a cursor moving in 3D space, then shows a PS2 player model not reacting to the same thing. He details “footplanting, which makes the players in the PS3 game actually have to move their feet and plant them to move instead of just sliding around. He shows the players moving around in 360-degree arcs, then demonstrates a real-time demo of what he’s talking about.

6:21: The second EA demo is for Tiger Woods’s next game, which uses the “Ucap” motion capture technique. Instead of a playable golf game, the demo shows a lifelike Tiger Woods model that grins, frowns, and reacts to shots with realistic facial expressions and body mannerisms.

6:25: A trailer for Square Enix’s Final Fantasy XIII is shown, with a couple scattered hoots and hollers throughout the audience. Then a Metal Gear Solid 4 trailer comes up, to an even larger crowd reaction. It deals with the next game’s plot and shows a number of the returning characters rendered in detail for the PS3. An elderly Solid Snake talks about one last thing he has to do, then puts a loaded gun in his mouth, calling it his “final mission.”

6:32: Ken Kutaragi takes the stage, and asks the crowd if they enjoyed the latest progress on Ps3 titles, which is met with some applause and cheers. Kutaragi then promises “one more big thing we have kept secret.” He talks about the controller of the 1994 PlayStation controller’s debut. He promises to enhance controllability to the next tier for the next generation. He then holds up the final PS3 controller. It’s a silver DualShock with a little black button in the middle with the classic PlayStation logo. He asks Harrison to demonstrate what the controller can do. A demo trailer shows a crate, hopping around of its own accord. It breaks open and the PS3 controller is inside. He lifts the controller up, and the controller on the screen lifts up. With no external sensor required, he can move the controller in six degrees of movement.

6:36: Harrison notes that the Bluetooth-capable, wireless controller will be lighter than the PS2’s normal controller, and calls it “a fantastic innovation.” Harrison says Incognito’s Warhawk will make use of the motion-sensing capabilities, then asks Incognito’s Dylan Jobe to demonstrate. He controls the game’s fighter using the PS3 controller as a proxy, tilting the controller to gain altitude, bank, perform barrel rolls and other actions.

6:41: Hirai takes the stage once again and recaps what’s been seen so far. Then he announces the global launch details. It will be available in two versions: one with a 60GB hard drive, and one with 20GB. It will launch in the US on November 17 for $499 ($549 CDN) for the 20GB version and $599 ($659 CDN) for the 60GB one. The machine will launch in Japan on November 11 with the 20GB version fetching 59,800 yen, and the 60GB one bearing an “open price,” which means retailers will set the price themselves. Europe and Australia will also get the mahcine on November 17, with the 20GB version running for 499 euros, and the 60GB configuration going for 599 euros. Hirai thanked the audience and invited them to get their hands on PS3 games at kiosks throughout the hall.


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T Minus 10 Days to Exam

Written by Nicholas Chan on May 8, 2006 – 2:18 am -

T Minus 10 Days to Exam. Oh my goodness, school exam falls on 18th May. I still haven’t starts my study or revision. I suck at many subject especiall Geography, EssayS, History and Mandarin. How I gonna pass this exam?! I really so nervous now. Wish me good luck then. Haha. School exam ends on the day before school holidays start. During school holidays, I can enjoy again.


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NEC MacWindows XP

Written by Nicholas Chan on May 7, 2006 – 2:17 pm -

I did some desktop customize at my laptop, used to be dad’s/office’s laptop and now it’s mine.
Installed FlyaKiteOSX 3.5. It look great, nice, simple, but don’t have Front Row. Quite sastified with it now.
Screenshot :-


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Mission Impossible 3

Written by Nicholas Chan on May 6, 2006 – 2:24 pm -

Early morning, woke up and get washed to rush to Free School Garden to attend LEO 3R Project. Too bad, I go for about one + hour only cause rushing to watch MI3 which treat by Yi Yang. Thanks Yi Yang. He told me that it’s start at 10.30am, my dad came fetch me at 10.20am. It’s kinda IMPOSSIBLE to reach there before the movie start. Arrived Gurney Plaza at 1045, rushing up towards GSC and saw Yi Yang waiting outside for me. Went in, luckily the movie haven’t starts due to the cinema advertisement.

About the movie,
Not a 10/10 movie like Final Destination 3. I give it 8/10. A lil bit boring, but I did enjoy it. At last I thought Ethan(Tom Cruise) died, but hopefully alive. If die, do you think everyone like it? Not very know how to review it, but I loved it.


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Scary Movie 4

Written by Nicholas Chan on May 6, 2006 – 9:42 am -

I just finished watching Scary Movie 4 yesterday. Wondering why Malaysia’s cinema not showing this great movie. So I’m forced to download from the net for not 100% clear quality.
Here’s my review. The movie is just funny if you watch the original source movie, means it combined many horror movie and modified into a comedy “horror” movie. The Scary Movie gang is back with send-ups of “War of the Worlds,” “The Grudge,” “The Village,” “Saw” and “Saw II,” “Million Dollar Baby” and much more. I still felt that Scary Movie 3 is funnier than this one. However, I do like all the Scary Movie series, but not the first one cause I haven’t watch it. Some scene very funny is The Grudge-liked part, the triPOD part from War Of The World, Million Dollar Baby boxing part and more. I definitely recommend this movie and all of the series. I give it 9/10.
Here some screen from Yahoo.com



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